Other factor are there too but after thinking about it a bit they should be able to defeat it. There is no cleric and only 1 level of paladin throughout the whole group. But some of the factors do not apply to the situation of my party. The beholder can't repeat an effect until they have all been used, and it can't use the same effect two rounds in a row. A Zombie Beholder is beatable by a 5th-level group. One random eye ray of the beholder shoots from that eye at a target of the beholder's choice that it can see. Escaping requires a successful DC 15 Strength (Athletics) or Dexterity (Acrobatics) check.Īn eye opens on a solid surface within 60 feet of the beholder. Each creature of the beholder's choice that starts its turn within 10 feet of such a wall must succeed on a DC 15 Dexterity saving throw or be grappled. A beholders body consists of a hovering head with a wide and toothy maw, an enormous central eye, and ten independently moving eyes at the end of their own. Walls within 120 feet of the beholder sprout grasping appendages until initiative count 20 on the round after next. ray of frost at a time and only at the end of another creatures turn. On initiative count 20 (losing initiative ties), the beholder can take one lair action to cause one of the following effects:Ī 50-foot-square area of ground within 120 feet of the beholder becomes slimy that area is difficult terrain until initiative count 20 on the next round. The mind of a beholder is powerful and versatile enough that it can envision literally any possibility, and it prepares accordingly, making it virtually. When fighting inside its lair, a beholder can invoke the ambient magic to take lair actions.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |